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121. My Ten Cents on Bounties, Criminal Flagging, and Jet Cans - in Crime and Punishment [original thread]
Principle I: Your criminal intent is demonstrated when you open a can or scan a cargo hold - even if you find nothing worth stealing or ganking over. Principle II: Crimes against property are not as serious as crimes with violence. Principle III...
- by Coyote Laughing - at 2013.05.29 06:59:00
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122. Faction and Faction Frigates - in Player Features and Ideas Discussion [original thread]
EoM? By all means, suggest something.
- by Coyote Laughing - at 2013.04.26 08:25:00
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123. Faction and Faction Frigates - in Player Features and Ideas Discussion [original thread]
REHASH 1) Have two types of faction frigate to match the two types of navy battleship & navy cruisers: one frigate to be fast and EA; the other have four turrets/launchers and are like mini-destroyers. 2) Fill out the existing five combinati...
- by Coyote Laughing - at 2013.04.26 04:49:00
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124. Proposal: Freighter changes - in Player Features and Ideas Discussion [original thread]
Stealth AFK miner thread? Do you know how long it would take to fill a freighter with mining drones? It's just asking to be eaten by rats - I'd certainly be running around trying to bump it.
- by Coyote Laughing - at 2013.04.26 03:43:00
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125. Faction and Faction Frigates - in Player Features and Ideas Discussion [original thread]
The following is relevant to this post: http://evenews24.com/2013/03/27/devpost-meet-odysseys-navy-cruisers/ PROPOSAL: * Split faction ships into 3 categories of 4 ships, that represent 12 combinations of spaceship command skills. * Break of...
- by Coyote Laughing - at 2013.03.28 03:43:00
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126. Proposal: Freighter changes - in Player Features and Ideas Discussion [original thread]
I'm not saying that you can't take my baby (ahem, idea) to shove in butchers' block and start chopping - I tried to at least put up a starting point. Freighters are already split down at industrial prerequisites - they don't represent a variety o...
- by Coyote Laughing - at 2013.03.28 02:10:00
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127. Proposal: Freighter changes - in Player Features and Ideas Discussion [original thread]
Uh, I probably copied too many lines and should of made it a little more unique. My original concept was for an "entry level freighter" - just to make it more clear, not a cut down command ship.
- by Coyote Laughing - at 2013.03.25 21:07:00
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128. Proposal: Freighter changes - in Player Features and Ideas Discussion [original thread]
SUMMARY: 1. Merge freighter skills back into one skill called "Freighters" (keeping separate jump freighter skill). 2. Give those (hopefully) few people who have ranks in separate freighter skills with skill vouchers. 3. Create an ORE freight...
- by Coyote Laughing - at 2013.03.25 20:52:00
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129. 10,731,854 SP; Talos, Tornado, Wolf/Jaguar, Hyena, Noctis, Covetor Mammoth; 6 cl... - in Character Bazaar [original thread]
MODERATOR - PLEASE CLOSE THIS THREAD I don't have the time to type out my full skill list AGAIN - thank you evaporating preview function. For now, I will create a mailing list to automatically post out the list to anybody who subscribes - I'll c...
- by Coyote Laughing - at 2012.11.14 02:38:00
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130. 10,731,854 SP; Talos, Tornado, Wolf/Jaguar, Hyena, Noctis, Covetor Mammoth; 6 cl... - in Character Bazaar [original thread]
Opening Bid: 2,000,000,000 Minimum Increment: 1,000,000 Closes: when I am satisfied. Do not bid without the ISK ! Assets: see bio CORPORATION MANAGEMENT: 4243 DRONES 615,076 ELECTRONICS 1,728,463 ENGINEERING 1,065,919 GUNNERY 715,990 INDUSTRY ...
- by Coyote Laughing - at 2012.11.12 09:35:00
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131. Barges and Industrials (long post) - in Player Features and Ideas Discussion [original thread]
For the barges - forget about the mining crystal damage reduction, but change the output bonuses to a time bonus that gives the new players a chance to get something when the hulk fleets griefer mines the asteroids from under them with their faste...
- by Coyote Laughing - at 2012.11.10 04:26:00
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132. Strategic Frigates and Cruisers - in Player Features and Ideas Discussion [original thread]
Very well: I have expressed the idea before about flying fighters and fighter/bombers with only skills and implants modifying their abilities and people were interested in the challenges this would pose.
- by Coyote Laughing - at 2012.10.27 07:40:00
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133. Barges and Industrials (long post) - in Player Features and Ideas Discussion [original thread]
0. I have been attempting to sell this (mostly) industrial character for some time, so I am not going to have much more opportunity to experiment with the way some ships work, so here are my evaluations for miner tweaks to existing ships and sugge...
- by Coyote Laughing - at 2012.10.27 06:07:00
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134. Barges and Industrials - in Science and Industry [original thread]
Features and Ideas Discussion: is where I am going to write a post of the same name, about my experience with industry and tweaks to the new ships. It will be a work in progress, so wait a while so I can can properly edit and format it.
- by Coyote Laughing - at 2012.10.27 05:19:00
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135. Strategic Frigates and Cruisers - in Player Features and Ideas Discussion [original thread]
It would be interesting to fly a "long-range" version of a fighter and fighter-bomber that comes equipped with a pod and all fitting slots filled with inherent equipment - but maybe fighter and bomber command ships is a better option for all regio...
- by Coyote Laughing - at 2012.10.27 04:40:00
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136. Teamspeak 3 recent update - in Issues, Workarounds & Localization [original thread]
Ever since the update a few days ago, I have had problems using Team Speak while in EVE (full screen mode) - EVE takes all the keystroke or defined mouse keys, and does not pass those outside - even if you deliberate assign nothing to that button/...
- by Coyote Laughing - at 2012.10.27 03:22:00
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137. Tranquility Server: Status Unknown - in Issues, Workarounds & Localization [original thread]
Shortly afterwards, the server went into full shut down and restart. I guess it was related to that, seems to work fine now. Editor - I guess you can close this.
- by Coyote Laughing - at 2012.08.13 08:34:00
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138. Cant remove Tutorial Icon from the stupid NEOCOM - in Issues, Workarounds & Localization [original thread]
The answer I got from a petition about this was to: For PC: Hit ESC and go into your general settings menu and unclick "Show tutorial" Hope that helps.
- by Coyote Laughing - at 2012.08.13 08:32:00
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139. Tranquility Server: Status Unknown - in Issues, Workarounds & Localization [original thread]
I seem to be able to log in without problems..... is anybody else getting this message?
- by Coyote Laughing - at 2012.08.12 23:07:00
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140. Tranquility Server: Status Unknown - in Issues, Workarounds & Localization [original thread]
When I logged in this morning (Australian Time, GMT +10), I had the following message: ONLINE CONTENT UNAVAILABLE Online content is unavailable due to a problem with our servers. You may still patch and launch the game. etc, etc. I was tryi...
- by Coyote Laughing - at 2012.08.12 22:55:00
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